These vases are a fun and functional way to introduce some of the tools and features of Fusion They create a variety of interesting shapes, and small changes can make big differences in the outcomes. Each vase models up pretty quickly, even by beginner users of fusionand can be a fun intro to the program.
I use all three of these vase tutorials with my 8th grade computer-aided-design students, as a way of introducing some different tools revolve, loft, shell, offset plane, surface modeling after they have already become comfortable with sketch and extrude. The fourth section, with the patterning and textures is a little something extra for my kids that get ahead and want to try even more new tools. Did you use this instructable in your classroom?
Add a Teacher Note to share how you incorporated it into your lesson. From the origin, draw a vertical line equal to the desired height of your vase, this will be the centerline of your vase. From the centerline, draw two horizontal lines. One top line and one bottom line. These can be any length, and different lengths will make different effects in your final vase.
Again, the shape of this line will affect the final shape of your vase. Click your vase shape as the Profile, the centerline as the axis.
This vase is great fun because it can create so many different styles with a very simple procedure. Sketch a shape on the base plane. I usually start with a polygon of some sort square, hexagon, etc.
Use a different shape, or the same shape, but make sure that it does NOT line up with your first shape. You can use any shape you want, even draw random squiggles with the spline tool. Keep building layers new offset plane, sketch a shape on it until you are happy with the number of layers and height of your vase. Now the magic! Click each shape in order from the bottom to the top order matters.
Loft will join together your shapes with smooth transitions and make an amazing curvy vase. You can move some of the lines around a bit and play in the loft tool and see how it changes your shape. Once happy, click OK. Shell at least 2 mm.This lesson gives a basic overview of the Sculpt workspace and the basics of T-splines, including the three parts of a T-spline and the three ways to edit them.
T-Splines allow you to sculpt shapes for conceptual designs. In this tutorial, you use T-Splines to create the housing for a reciprocating saw. You begin with a concept sketch of the saw, and create T-Spline primitives for the basic structure. To create the reciprocating saw, use a concept sketch as a guide for positioning and shaping the T-Spline.
The Attached Canvas command inserts the sketch. The concept sketch is small when you first attach it, so you need to scale and move it to a useful size and position.
Fusion places the concept sketch in the Canvases folder. If no Canvases folder exists, Fusion creates one. Insert a primitive T-Spline that approximates the handle of the reciprocating saw. To shape the handle of the reciprocating saw, you can use one of two approaches:. When you are done, the cylinder should resemble this image:.
TIP Start with a minimal number of faces. Fewer faces make it easier to capture the overall form. You can add faces as you add detail later. After you create the T-Spline cylinder, use the Edit Form tool to align the cylinder with the handle in the concept sketch.
The Edit Form tool can translate, rotate, and scale faces, edges, or vertices in the Sculpt workspace.
3D Printed Vases- 3 Ways to Make Fun Vases in Fusion 360
You can manipulate single elements or groups of elements. For example, here are some ways that you can manipulate a primitive cylinder. You won't use them all in this tutorial.Skip to main content. Autodesk Knowledge Network. Fusion Learn Troubleshooting Forums.
To translate this article, select a language. By: Support. Support 0 contributions. Issue: You want to change the orientation of an existing model or imported design in Fusion Causes: The current view may not be what you want.
How to Create a New Sketch on a Plane or Face in Fusion 360
Possibly, a CAM workflow expects a different axis to be up, or you want to align to a specific plane or axis. Solution: You can change the orientation of an existing model these ways: Make the current view the front or top of the model.
This only redefines the view. The origin axes and plane, which are within the component, do no change. This may be necessary if the coordinates differ from how the model defines the origin or component axes. Manually align a body or component to a specific plane or axis.
Make the current view the front or top of the model Orient the model the way you want it. For a demonstration, see this screencast:. For more information, please refer to the Position Body and Component help documentation.
Note: When you create assemblies, use joints instead of this workflow. You can find assembly options in the Model workspace on the Assemble menu.
For details, see Assemble Learning Page. See Also: How to change the default orientation of a new model in Fusion Find related content. Get answers fast from Autodesk support staff and product experts in the forums.
Visit Fusion Forums. Need Help? Tell us about your issue and find the best support option. Post a Question, Get an Answer Get answers fast from Autodesk support staff and product experts in the forums. Visit Fusion forum. Fusion Ideas Share and vote on ideas for future product releases. Go to ideas. Browse providers for Fusion My Support Cases.I have been slowly learning Fusion with a goal of accurately modeling a hull as a 3D object based on lines plans. I haven't been completely successful, which is why I titled this "an attempt".
I am posting with the hope that individuals with more Fusion than me can tell me if I'm headed in the right direction with my approach, and if so, how to proceed from here. Thanks in advance for having a look. I chose to use the Ernestina plans because they are very clean and accurate, requiring little extra work to make them usable. I cropped each of the views and saved each to a separate file. Then each plan was brought into Fusion as a canvas, as shown below.
To ensure correct scale, I calculated how large each image should be in the 3D environment, I created rectangles of the correct dimensions, then placed the canvases onto those rectangles.
That put the images into the 3D world at the correct size. The canvases were positioned so that the world origin point was at intersection of the baseline, center line, and forward perpendicular. Next I created offset planes for each waterline 4 total and each station line 15 total.
It is a mystery to me why Fusion displays larger and larger planes the further each offset plane is from the origin. I created fit point splines for each waterline, drawing each on the appropriate waterline offset plane.
I learned early on that if I want to use the Loft operation with Rails, it is a requirement that every profile being lofted must intersect with every rail. This was repeated for each station offset plane. The intersection points are visible as the purple circles in the image below. Note that one forward station and the four aft-most stations do not intersect all 4 waterlines.
Then I drew a fit point spline for each station, making sure to touch each intersection point along the way. Finally it's time to loft. The image below shows the result of lofting all 15 sections without using rails, then creating a mirrored body for the other side of the hull.
So in order to incorporate the waterlines, I need to loft with rails.
I can only use the stations which completely intersect with every waterline, so some must be skipped. The result of lofting with rails is below.
Am I following a good approach, or are there features of Fusion that I have overlooked that would make this easier? How do I force curved edges of a body like the one below into straight lines that can bend at sharp angles?
I look forward to seeing how you resolve this. I don't understand lofting yet. But I did discover that the construction planes can be resized by pulling at their corners.You have been detected as being from.
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Are you a student or educator? Get Fusion free. Request a demo. See system requirements. Turn off all active applications, including virus checking software. Students, teachers, and academic institutions worldwide are eligible for free access to Autodesk software. Yes, free.NACA generation portions of this code are from naca. Source code for this addin is available on Github. Although a spline might create some interpolation in regard to the original airfoil profile.
The plugin will stubbornely draw on the top plane, even if you selected another construction plane or are currently sketching in another plane. Very useful and much easier than cleaning up a NACA airfoil form airfoiltools. However, I would really like to have the ability to set the chord length as this would be more convenient than scaling the sketch.
This plugin is superior. Please try to have it create a spline instead of lines in future updates, that way the airfoil would be much more smoother. I think it worked pretty well. Airfoil Generator Autodesk, Inc. OS: Win Language: English.
Screenshots and Videos. Customer Reviews. It does the job but lacks a few options to deserve 5 stars. Jana Hamdi November 07, Hello, What did you do to join the points? It just needs to create a spline like others say. I would pay for a NACA-6 version This is really useful, but will be better if it create spline. Add to Wishlist Create a new wishlist. Airfoil Generator Free. View the wishlist Continue exploring.
Wishlist name. Create wishlist Cancel. Download Size: 1. Version Info: 1. Support: airfoil. Autodesk Fusion The size of the file you are about to download is more than M. Click Here to download directly or copy the download URL to your download manager For larger files, to use a download manager is highly recommended.It's an adorable ghost that can be 3D printed.
It's also the perfect size to put an LED tealight inside and make it glow. The video is included in the last step. Did you use this instructable in your classroom? Add a Teacher Note to share how you incorporated it into your lesson. When you first open up Fusionit defaults to the modeling environment.
Click on the Create menu on the toolbar and select Create Form or simply click on the purple cube icon on the Create menu. Click on the Create menu and choose Plane from the menu. Click again to complete the plane. Click OK. Simply click to select the individual vertices and click Delete.
Select the inner 6 squares and then right-click to bring up the context menu and select Edit Form. Drag the up facing arrow up 30mm to pull out the shape. Next, select just the single center square and repeat the process another 30mm. Select the center dot on the manipulator widget and drag it outwards to scale the model a bit bigger.
And finally, drag the up arrow another 10mm up. Click OK on the dialog box. Next, we need to give our ghost some arms. Select the side edge as shown on the picture. Right-click and choose Insert Edge. Use the little slider to position the edge halfway between the selected edge and the edge above it.